For symetry, I say make it a 1x3 block that only opens a 1x1 space. But now with Spaced Out dlc there is no such device no more. It also takes some time to do its work before all doors are opened. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. * Setup uses 120w/Bunker door. An Or gate can literally be replicated by stretching your automation wire to the two signals. Without Power, the opening and closing of the airlock. i had (i restarted lol) 3 scanners: 2 set for meteors and 1 for rocket. The signal then goes to the door with a 5sec filter, the filter is here to prevent the loss of detection I had with the scanner that was messing up my system. Building can be used by duplicants to transform elements, produce power or perform new tasks. Coins. someone was using sr gates in their automation of bunker doors and they were still having problems. Posted October 13, 2018. If you hover over the quality it will say how many seconds in advance it will detect the meteors. ). Personally, I use a much simpler solution. The important thing here is the way my robominers are placed below the bunker doors below mechanized airlocks by using automation. But now with Spaced Out dlc there is no such device no more. As. Hi. The rocket bunker doors are adjacent to the redzone with 0 tiles in between. Aim:Complete rocket on the right Side, Correct Power demand, Number of Duplicants for max efficiency, Space Bunker Lock(repair bunker door automation by seeing automation on extreme top left ), Number of critters, Improve Ranching, Get all type of Critters(Empty stable are for. Regardless of the scan quality, all scanners will all send the "meteor shower ended" signal at the same time. The last counter counts from 0 to 10 and is needed to detect when to increment the middle counter. Note that they are powered and sit at the far top of the map while my rocket is built at the lower end of the space biome. However, you need to keep tungsten wire for a ways outside the rocket as well; at least two tiles left/right/up/down, even if the wire is on the other side of a closed bunker door. This is a pattern that I came up with while trying to organize the bunker doors, meteor scanners, robot miners, and sweepers. All gates are set to 3 seconds. Automation : From top to bottom : Filter Gate 1 : set to 50 secondes -> close the door under the space scanner after the regolith has droped. You then just have a timer that. The old behavior was. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Oxygen Not Included [Oxygen Not Included] - General Discussion. Bunker doors close when meteor showers approach. My scanners detected the meteors quick enough and my bunker doors all closed, but by the end of the event my power and automation wires for the bunker doors get destroyed. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. But the rocket will not try to land on an. See moreThis is a safety that prevents the bunker doors from opening if there isn't enough stored energy to close them (the text in french says Battery 1:2 doors on normal. Second filter from right is the delay for bunker doors to open after a shower and waiting for regolith to drop. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Although the game states that between two objects, the lowest thermal conductivity is used, this is not true for all cases. I pointed out the flaw in this reasoning earlier -. I'm a new-ish player to ONI, just launched my first few rockets, (successfully) and i'm working on the first space research. Did some some liquid oxygen refueling automation based on RS-trigger counter schema. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. The last filter, 3rd from the right at the top, is how long the airlock regolith crunchers run. Oxygen Not Included. Oxygen Not Included. I am watching one place and the doors start closing. I've used this type of setup multiple times without issue before, and I do use multiple. When one or the other turns on, the signals goes out. A Sweepy will pick up any item, bottled liquids, and mop any liquids. You need to control open and close via automation. 100 kg. It tracks rocket travel time, which you need to first input to counter and filter gates. It actually triggers at the same time as the rocket begins to land. Just build a lip so that diagonally. This is the biggest issue. Run a liquid pipe behind and crack open a pipe to get a drop of water on the airflow tile. In my experience, deconstructing the bunker. running out of oxygen. until the space in the room is a vacuum again. I have the Space Scanner(s) at the very top of the map, just under the Bunker Doors, sitting on Airlock doors. 1 / 6. But from time to time it seems like the wiring that goes through the bunker doors connecting. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Then a Buffer Gate to delay when this red signal is sent to the doors to close. Practical methods to automate door pumps and bunker doors in ONI. It can also control Duplicant movement by acting as a one-way door, or by blocking specific dupes from passing. I've used this type of setup multiple times without issue before, and I do use multiple. Without Power, the opening and closing of the airlock takes ~1 second longer than a Manual Airlock. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Explore all the Oni element, building, plant, seed, critter, egg. The other is automated to twitch open and closed with a circuit automation. Decor: affects a Duplicant's Stress and their opinion of their surroundings. I almost died multiple times to this before I realized what was happening. I have this at 45, which is probably overkill but works. Because of that, keeping it protected is trivial. Never had a bunker door open late. The Robo-Miner cannot dig itself out when entombed. may be this is а returned old issue where bunker doors would open and close more slowly if off the screen. Building Material. 65 votes, 31 comments. As soon as you build an automation wire on door's input jack it will be controlled by it and it will be either closed or opened. Bunker tiles obscure light, scanners do not. My space sensors are detecting meteor showers, and closing my bunker doors just fine. The filter on the right, above the red box on the line that opens the rocket bay doors is not required and set to 0. I’m a simple man. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. You will have to dig out the regolith after each shower. The bunker doors close during meteor strike. © Valve Corporation. Master advanced science and technology, capture and tame strange new lifeforms, and plan your base with expert efficiency so that you and your. My space sensors are detecting meteor showers, and closing my bunker doors just fine. With proper automation i never had my robo miners get heated by regolith when put at the. Join. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. A Screenshot of Oxygen Not Included. Material Study Terminal emits green when full, but Radbolt Chamber needs green to emit10 It's Getting Hard To Breathe! Appropriately enough, one of the first problems players face in Oxygen Not Included is. Learn how to obtain or transform a specific material. To transfer heat, there needs to be either liquid, gas or solid (blocks) in that grid, buildings, pipes, debris do not transfer heat in the vacuum. The radbolt engine is specific to the dlc. Never had a bunker door open late. A platform from which rockets can be launched and on which they can land. 304. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Multiple scanners to get 100% network quality, one of the scanners controls all bunker doors. My bunker doors for regolith collection are 3 tiles from the red zone. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. Even the goddamn foundation from insulated obsidian melts under either the petroleum of. Space scanners cannot reliably detect incoming rockets because bunker doors have to be closed during meteor showers to protect the space scanners which results in 0% scan quality. 2 tiles of light blocked does make each panel take a hit, so I opted for something tileable to keep it to 1. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. They're linked to my bunker doors, which cover all the area of my asteroid. Build the base out of bunker tiles. Size: width and height, in tile. One solution could be to build your rockets on top of your bunker doors. I can think of 3 reasons why door were not opened: 1. My scanners detected the meteors quick enough and my bunker doors all closed, but by the end of the event my power and automation wires for the bunker doors get destroyed. And the Space Sensor (automation tab) is used to detect incoming meteors and close the doors (via a NOT gate; the sensor outputs green when meteors are detected, the doors open on green and close on red). While building them, well your stairs will get damaged, disable autorepair and live with it. Learn how to obtain or transform a specific material. My dupes have lasted almost 300 cycles and are ready to go to space. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. If it's just being damaged, you solve that by retracting the gantry. Automation has been foreign to me for the most part. Instead of destroying it, just connect an automation wire from the door to any sensor that will send out a green signal (e. Replace those glass tiles with airflow tiles, rotate the miner 90 degrees and place them so that one covers the next. 304. Rocket & Gantry automation is quite straight forward now. top of page. E. Originally posted by Tregrenos: Ah. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?I have an automation bridge and a conductive wire overlapping under a bunker door. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. This will close the bunker doors and extend the gantries so your astronaut can run for a quick potty break. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Posted February 14, 2019. Find relations between elements, information and attributes. G. Space scanners Re-opening doors too soon. This has happened multiple times with both Conductive Wire and Automation Wires of both Gold and Tungsten in both Bunker Doors and Bunker Tiles. So, my latest colony (I don't have the DLC) since the DLC came out and I've just ♥♥♥♥♥♥ my scanner network setup. What I want is for the Space Scanner to close the Bunker Doors when a shower is…Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. The double doors seem to actually delete regolith at a substantial rate. The charge in one battery is enough to open or close 4 bunker doors. However, you'll still get more than enough regolith from the stuff that drops as items. While building them, well your stairs will get damaged, disable autorepair and live with it. some manual control, not really needed. Set up a bank of jumbo batteries to store power for when the bunker doors operate. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Using the same above mentioned automation wire connect to a NOT gate and then to your first gantry => rocket ready OR incoming = gantry retract. Oh. Sports. You'll need to cancel the wire build order and then make it again. Buffer 1 : set to 20 secondes -> time for open/close the doors that auto-dig the regolith. while bunker doors take 38 seconds to fully open. Dupes for some reason won't build certain segments of conductive wire or automation wire over bunker tiles. This is the most basic automaton for rocket i know. Space Scanners can be used to detect incoming meteor showers before they begin. Protect space scanners against meteors using. The last counter counts from 0 to 10 and is needed to detect when to increment the middle counter. We only use automation wiring when needed. On return, my bunker doors were broken. This is a safety that prevents the bunker doors from opening if there isn't enough stored energy to close them (the text in french says Battery 1:2 doors on normal current). I put the Space Scanner right on the top of the capsule command gantry behind the bunker tiles, so it's usually 0% network quality as I currently close all the other bunker doors. Hi. The wiki says that bunker doors's closing time is about 150s without any power. It's not the bunker doors in consistent , instead the duration of meteor showers are inconsistent,. Find relations between elements, information and attributes. But now with Spaced Out dlc there is no such device no more. A bit of regolith falls on the auto-miners, cooling them. For a practical example, maybe you cover the whole atmosphere in bunker doors. Automation Design 101: Designing Logic Systems for Automation. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. If scanners have 0% scanning quality then it will detect rocket in 1s to 200s range, before it lands. Yes, I have used bunker tiles and bunker walls + automation, it all just doesnt feel right in terms of tools, work effort and how its happening. g. Last video I got done before holidays, next video will be monday. This is VERY gimmicky. It also persists with my mods disabled. They deliver the material, but then don't build the wire. Yes. Command capsule sends 0101 during lauch/landing sequence to automate bunker doors (actually 1010 but who cares) To refuel rocket with liquid oxygen it should be in landed stance only. Even the memory toggle is simple enough. Learn how to obtain or transform a specific material. Filter Gate 2 : set to 35 secondes -> open the door under the space scanner to let the regolith drop. Built couple of scanners and telescope protected by bunker doors. Decor: affects a Duplicant's Stress and their opinion of their surroundings. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. (same on closing) 1st pic shows some doors have already opened and some are opening and some just start to open. It produces, power , petroleum and meat while also getting rid of excess CO2. Can anyone tell me what to do to? I'm a bit lost with the automation still. Bunker doors and tiles are the only things which withstand meteors. One of them detects the meteor rains and closes the bunker door, the others detect the rockets. I've used this type of setup multiple times without issue before, and I do use multiple. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. But now with Spaced Out dlc there is no such device no more. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. There will be two different plug types displayed, input and output. It also protects from pressure damage caused by Liquids, although there is a limit to the liquid pressure that it can contain. My bunker doors definitely open in time for the rocket to leave and to arrive. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. I've used this type of setup multiple times without issue before, and I do use multiple. They melt so easily because they are very low mass and heat up really fast as a result. The left Not gate & filter controls power to my other 5 scanners, when there is a shower, it switches them off. But now with Spaced Out dlc there is no such device no more. You need to detect a rocket coming back and open the bunker doors using a scanner if you want them to still exist after the rocket returns. 2. One is automated to the showers. XceptOne Sep 3, 2022 @ 2:34pm. Whittaker Oct 7, 2018 @ 1:05pm. Or, use automation to open the bunker doors for the Silo independently from a Meteor Show. The others are quite hard to grasp, I mean i understand how they work, i am just having hard time doing a proper setting with. Find relations between elements, information and attributes. Create your station with a regolith protection (glass roof + automining). the fourth tier, is needed for some ranching-related stuff, like incubating or more advanced automation. I've used this type of setup multiple times without issue before, and I do use multiple. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. I’ve seen the next meteor shower start just as my bunker doors finished opening from the last one. Oxygen Not Included [Oxygen Not Included] - General Discussion ;. Mechanized Airlock creates an airtight seal that maintains atmosphere and pressure between areas when closed. The impact of the meteor is what destroyed them in the area so figured there was simply no impact resistance. Thus. Learn how to obtain or transform a specific material. Oxygen Not. The scanner sends a green signal when it detects a meteor shower. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Since disabled buildings count, I see no way of turning on/off the power plant status of the room, w/o dups buidling/destroying tiles. Finally hammer out the last of the telescope work, it's amazing how much effort you have to put in just to get the telescope up and running. The steam will go through the back pipe, gas sensor will think that fueling is finished, pilot will go to the cockpit and we. I think it is a pretty linear curve, with 2 seconds per 1% quality. All of this to say I just want a simple way to have the bunker doors above my scanner and ship to close when meteors. Provide power and oxygen to the telescope. Bunker Door is a slow, double-and-a-half-sized airlock, that can be controlled with Automation signal, but cannot be used by dupes manually. Otherwise, you don't build any bunker doors and don't need that kind of automation. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. I've used this type of setup multiple times without issue before, and I do use multiple. 3) the scanner logic is different: green - yes there are meteors. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Oxygen Not Included. I've got this happening very predictably. Oxygen Not Included [Oxygen Not Included] - General Discussion. The calculation of Heat Transfer q {displaystyle q} in D T U {displaystyle. "I want my bunker doors to fully shut before any dupes can be allowed out into space" >Mechanical door must only be openable after bunker doors close *(turn red,+ need 30~40s)*(maybe more, idrc) > If Bunker doors are fully closed *(40s), THEN mechanical door can open (NOT be closed) >Bunkers close with Red signal. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. 1). I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. The pressure sensor and liquid sensors are there for manually setting the signals, to either open the crusher doors or open & close the bunker doors. A Sweepy Dock needs 25 kg Refined Metal to make a Sweepy. Rockets don't need protection from meteors. 2) green open and red close. #9. I'm looking to create a system that will: 1: Close bunker doors and airlocks over my space devices area when meteors are detected (done) 2: Will not open the airlocks until I specifically send a signal (need help) Right now I have my space scanners set up to close the bunkers and airlocks when meteors are detected, then open the bunkers when they. I need ideas for automated meteor mining. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Didn't notice the automation wires could actually melt. 1 - a "bus" that gets turned on to open the bunker doors and delay in series any gantries (filter first gantry for 45 sec, second for 50 sec, etc). Another trick you can use is only launching at a certain time of day, and. The middle door will remain open until the dupe steps on the weight plate once passed all 3 doors, triggering the automation to. Unreflected changes in the discussed game mechanics are detailed here: EX1-455425 • U38-486708. Bunker Door Wiring. Bunker doors won't accept an automation state change until they've completed their current state change, so if you run out of power while opening them and need to close them, it takes a loooooong time. 4s filter - time to wait after the first set of doors closed and opened. Price history Charts App info Packages 7 DLCs 1 Depots 7 Configuration Cloud saves Achievements. . Category: classification of the building. But now with Spaced Out dlc there is no such device no more. Use the automation output of the command module itself. Wire run inside a wall or closed bunker door doesn't seem to be affected as far as I can tell. I initially tried to use space debris in storage containers to…I have a map wide line of bunker doors, all connected with a single automation wire. 2. I usually cool the 2 miners and the telescope by using a petroleum filled pipe into the stream room you will need to build for your first steam rocket. If you are happy with your scan network quality, you could add a 0% quality space scanner (literally put it anywhere) to control your doors for a returning rocket. Only Bunker Door,. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. 14 bunker doors at the building limit with a row of automated mechanized airlocks & mesh tiles underneath. Hi. You will have to dig out the regolith after each shower. Last video I got done before holidays, next video will be monday. While all bunker doors above the solar panel are connected in single automation wire, the time it starts opening is different upon whether I'm watching on it or not. But I do agree that a solid on conveyor rails will 100% be better because 20kg on rails can move twice the heat as 10kg in pipes, not counting TC or SHC. Nope. By imPyre. The access door switch controls access to the access door labelled above, and can be opened or closed independently of all other doors so Dupes can access the area. I have this set to 60 again due to buggy door timing. Each mechanized airlock eats 120 w (although in short bursts) for 2 tiles and those automation and conductive power wires will need repairs when meteors passed your bunker doors (i. When meteor signal is detected space scanner outputs green, NOT gate makes it red and closes the bunker doors. Hi. Space Scanner is a building that can detect incoming Meteor Showers or Rockets. It also persists with my mods disabled. But now with Spaced Out dlc there is no such device no more. It does take a little bit of time (and power obviously), so it's not. Explore all the Oni element, building, plant, seed, critter, egg and food. And if it had melted the wires under would have melted too. It causes the mechanized doors to remain open as the regolith falls down and then closes after 4 seconds to let the robominers and scanners get to work. 50 seconds after the meteor shower starts 1 scanner turns back on to detect the end of the meteor shower. Hi. I build scanners at regular intervals along with the rest of the surface infrastructure, the rate of expansion being dictated by steel production for the bunker doors. The best (based on personal opinion) method is probably the door munchers. Automation Receiver: LogicInterasteroidReceiver: Spaced Out: Automation Broadcaster:. Size: width and height, in tile. Light and Decor can pass through Pneumatic. That's exactly what bunker doors are for. As it's set up, each solar panel has 1 tile of light blocked, which doesn't significantly impact efficiency. Add more element sensors, see how the spacing gets further apart. Regarding the bunker doors, they have, as all components that accept automation input, an internal buffer, and then a real time buffer to play out it's open/closing animation. The output port indicates the rocket is ready to launch, and the input port tells it to. I manually toggle the mech doors, but it would not Be difficult to link it with the scanner. Keep a layer of windows. #4. Also be careful when building the wire - as soon as you build wire on door it will lock until you connect it to green signal so your builder dupe can be locked in hostile environment behind that door. . the miner clears exactly 4 tiles left and right, which is one bunker door. Therefore, you need to reverse this signal for the door via a not gate. 2 closely timed direct hits can melt even steel wires in the bunker doors. The general opinion player-side seems to be that the Rocket detection bit is not yet correctly implemented. #2. Sending a Green automation signal to the Command Capsule's automation input will start the launch. I seem to have seen Regolith deleted when a normal automated door below an open bunker door closed. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. The miners have overhead protection, and overlap in pairs so they can clear adjacent miner roofs. Does anyone know how to prevent that without a water clock or similar over engineering. However at least in my game, occasionally the rockets would destroy the bunker doors while landing if a meteor shower was currently occurring. Opening a Bunker Door takes 45 seconds when powered - that's quite a long time! We only need to open the Mechanized Airlocks when debris will be falling - and that's two seconds before the Bunker Doors fully open - Mechanized Airlocks have a small, 2 sec opening delay. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Power: how much power the building requires or produces. Logic gates cost a uniform 25 kg of Refined Metal . Because it's a bunker door, I figure it might not be a bug, and there's something I'm missing. The problem is, that after the doors are shut, the space sensors no longer can sense the incoming meteor shower, so they open. The doors may be drawing too much power at once draining your batteries, if you have 10-20+ batteries in a battery box it will solve this and give your generators time to recharge the spare power used, meaning you don’t run out of power. I'm not sure what causes it. 7 second and then to your second gantry. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. The input goes directly to the bunker doors since they take the longest to open (if unpowered). Not a fan of regolith crushers. Robo-Miner will mine out a space 7 tiles around itself, in a rectangular shape. g. Because it's a bunker door, I figure it might not be a bug, and there's something I'm missing. Vacuum Mech Door unpowered Mech Door unpowered Telescope Mechdoor unpowered. But now with Spaced Out dlc there is no such device no more. ! This is. I pointed out the flaw in this reasoning earlier -. I'm a new-ish player to ONI, just launched my first few rockets, (successfully) and i'm working on the first space research. The miners have overhead protection, and overlap in pairs so they can clear adjacent miner roofs. Oxygen Not Included > General Discussions > Topic Details. Shame May 20, 2021 @ 1:03am. Oxygen Not Included. Nope. Basic setup. Currently, we can turn doors sideways, but there is always that gap in the middle where you would like a ladder or a pole. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. At 0%, a given scanner will detect the shower anywhere from 1 to 200s, and if your doors are powered, they take about 40s to close. Is there a way to prevent my solid booster from destroying most of my bunker door automation ? (A single steam/petroleum engine doesn´t seem to have this drawback. The Mechanized Airlock requires Power to open and close at the faster rate. It stays on, and everything starts working. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Oxygen Not Included is a space colony simulation game where you oversee your Duplicants (aka, lovable 3D printed clones) as they attempt to overcome the harsh conditions of deep space. Steel. They deliver the material, but then don't build the wire. - I like doors. Therefore there is no other way to place them.